Minor Beats

□ Allude to the events that led you to seek forbidden knowledge to achieve an impossible task.

□ Put the acquisition of knowledge above preserving the lives of your allies.

□ Gain access to knowledge that someone tried to conceal.

□ Gain favour with a faction that can help you learn more about your goal.

□ Take Minor Mind fallout.

□ Destroy evidence or rhetoric that proves your task to be impossible.

□ Sell or sacrifice a D8 or higher resource to secure a secret.

□ Reach a landmark on tier 3 of the Heart.

□ Find a helpful text.

□ Succeed at a task that someone else has recently failed to achieve.

□ Mark D8 stress to an NPC bond and describe what happens.

□ Acquire an NPC bond who has access to useful information.

□ Establish a connection on a delve.

□ Take Minor Supplies fallout.

□ Flee from combat or a similarly dangerous situation, or hide until it all blows over.

□ Release your shocking findings in a journal published in the City Above.

□ Meet someone from your old life who’s trying to get you to give up on your quest.

□ Dissect something or interrogate someone that can shed light on your task.

□ Buy some cutting-edge, experimental or finely-made equipment and use it on a delve.

Major Beats

□ Take Major Mind fallout.

□ Kill someone who is trying to stop you from claiming knowledge.

□ Sell or sacrifice a D12 resource to secure a secret.

□ Destroy a haunt to learn more about your task.

□ Gain authority within a faction that you can use to learn more about your goal.

□ Find a source of knowledge on Tier 3 of the Heart.

□ Take Major Supplies fallout.

□ Acquire a renowned piece of equipment.

□ Attract a protégé who’s read your work and is determined to learn more.

□ Explore a mysterious tower whilst on a delve (this increases the difficulty of the delve by D12).

Zenith Beats

□ Find the final secret you have so desperately sought and use it to solve your impossible task.

□ Find the final secret you have so desperately sought and destroy it so no one else can know of it.