Minor Beats
□ Allude to the events that led you to seek forbidden knowledge to achieve an impossible task.
□ Put the acquisition of knowledge above preserving the lives of your allies.
□ Gain access to knowledge that someone tried to conceal.
□ Gain favour with a faction that can help you learn more about your goal.
□ Take Minor Mind fallout.
□ Destroy evidence or rhetoric that proves your task to be impossible.
□ Sell or sacrifice a D8 or higher resource to secure a secret.
□ Reach a landmark on tier 3 of the Heart.
□ Find a helpful text.
□ Succeed at a task that someone else has recently failed to achieve.
□ Mark D8 stress to an NPC bond and describe what happens.
□ Acquire an NPC bond who has access to useful information.
□ Establish a connection on a delve.
□ Take Minor Supplies fallout.
□ Flee from combat or a similarly dangerous situation, or hide until it all blows over.
□ Release your shocking findings in a journal published in the City Above.
□ Meet someone from your old life who’s trying to get you to give up on your quest.
□ Dissect something or interrogate someone that can shed light on your task.
□ Buy some cutting-edge, experimental or finely-made equipment and use it on a delve.
Major Beats
□ Take Major Mind fallout.
□ Kill someone who is trying to stop you from claiming knowledge.
□ Sell or sacrifice a D12 resource to secure a secret.
□ Destroy a haunt to learn more about your task.
□ Gain authority within a faction that you can use to learn more about your goal.
□ Find a source of knowledge on Tier 3 of the Heart.
□ Take Major Supplies fallout.
□ Acquire a renowned piece of equipment.
□ Attract a protégé who’s read your work and is determined to learn more.
□ Explore a mysterious tower whilst on a delve (this increases the difficulty of the delve by D12).
Zenith Beats
□ Find the final secret you have so desperately sought and use it to solve your impossible task.
□ Find the final secret you have so desperately sought and destroy it so no one else can know of it.