Minor Beats
□ Take Minor Blood fallout.
□ Help someone vulnerable with no expectation of repayment.
□ Repair something physical – a bridge, a door, a wall, etc. – that someone needs.
□ De-escalate a situation that would have led to bloodshed.
□ Spare someone’s life.
□ Make penance at a site that is important to your order.
□ Punish an NPC for wrongdoing.
□ Meet an NPC who hates you for what you’ve done.
□ Perform an act in service to your order.
□ Bring bodily harm to those who stand against your order.
□ Sabotage the assets of those who stand against your order.
□ Establish a connection to a landmark that’s important to your order.
□ Witness first-hand the tragic extent of your failings.
□ Donate needed supplies to your order.
□ Teach someone the value of your order’s philosophies.
□ Put yourself in great danger to protect your companions.
□ Make reparations to an NPC that you have personally wronged.
□ Do something your order would frown upon.
□ Rescue or assist an NPC who belongs to your order.
□ Openly attack the enemies of your order.
□ Refuse a desirable offer due to the restrictions of your penance.
Major Beats
□ Take Major Blood fallout.
□ Convert an important NPC to your order’s cause.
□ Establish continual connections between two landmarks on different tiers that are important to your order.
□ Perform an act that, if your order discovered it, would undo your penance.
□ Betray someone who really trusts you.
□ Save a landmark dedicated to your order.
□ Attack the enemies of your order when the odds are massively stacked against you.
□ Eliminate or completely undermine a faction that is opposed to your order.
□ Your order suffers a devastating setback, and you believe that it’s your fault
□ A member of your order begs you to perform an undesirable task; to refuse would be disgraceful.
Zenith Beats
□ Be truly absolved of your sins by a higher power.
□ Betray your order – intentionally, this time.